using System;
using System.Collections.Generic;

namespace NodeCanvas.DialogueTrees
{
	public class DialogueOptionsInfo
	{
		public Dictionary<Statement, int> finalOptions = new Dictionary<Statement, int>();

		public float availableTime;

		public Action<int> SelectOption;

		public DialogueOptionsInfo(Dictionary<Statement, int> finalOptions, float availableTime, Action<int> callback)
		{
			this.finalOptions = finalOptions;
			this.availableTime = availableTime;
			SelectOption = callback;
		}
	}
}
